A downloadable game for Windows and macOS

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Build and grow your settlement in a city-building simulation of medieval society

Manage peasant and noble families, expand your production chain, work with the church, train an army for the king and influence the daily lives of your villagers while exploring what it means to be a true lord.

Successful kingdoms are built on the shoulders of strong vassals and the labor of their peasants. Where prosperity is the ultimate goal of every lord, it always comes at a price - one you might not be willing to pay.

Build your Settlement

Use the toolset to create and decorate the houses for your villagers. Expand your manor, build churches, warehouses and all kinds of buildings your civilization needs to prosper. Thanks to your input, no settlement is ever the same.

Split the Land

Take advantage of the procedurally generated world, understand where certain lands are best to be and set your village up in the most efficient way. Or just experiment and go wild!

Manage Families

The family profession is passed between generations and their members are tied to your service. Your production depends on who is living in your settlement so be sure to get to know them well.

Provide Land to the People

Your villagers are tied with their life to your land and will work as long as they are given the opportunity but they can also be the source of problems and may disobey your orders.

Expand your Production Chain

The production chain involves over 100 different resources and 40 professions. Every game is different and so are the industries you end up adopting in your economy.

Prepare for the Winter

Collect production and control the economy. Take too much and your villagers may starve. Take too little and you might be in trouble with the king. Are you willing to risk some lives?

Be Part of the Community

Lords & Villeins has been in development for over two years and everything from the art, code, and music has been done by a single game developer. It still has a long way to go and it would not exist without the support of my friends and the community. I encourage you to be part of it and would love to welcome you on our journey to see this game where it can ultimately be.

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Download

Download NowName your own price

Click download now to get access to the following files:

LordsAndVilleins_win.zip 148 MB
LordsAndVilleins_macOS.app.tar.gz 264 MB

Comments

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looks good but we will see when i play lol

Thanks ^^ Let me know what you think! :)

(1 edit)

okay here's my review lol


over all its an okay concept there are few things needing smoothed out such as getting rid of the selected item in hand can be finicky often having to press and unpress a button option i dont actually need in order to deselect

doors should auto delete a wall as you place it. this is more of a creature comfort.

but my biggest issue is i dont feel like a lord but more of very busy mayor. a lord has people to do stuff such as build the homes and figure out who has what job or who owns what land there are times when a lord involves himself things do need his seal at times but a lords job really is more administrative. villagers build there own houses lol this is more of a colony building/ logistics game with a royal theme to it. also a lord would never know the name of some simple farmer thats just never happens. why i know the names and faces of my villagers is beyond me, in those times i might glance at you in passing but you would be damned lucky if i decided to do so.

anyways i dont know what your veiw for this game will be but ill check in again in the future see whats what. ill probs stilll continue to play its just not what i would call being a lord of the land would be

(3 edits)

Thanks for the feedback :) I really appreciate it and helps me build a better game! To address the points you've raised, I can absolutely see where you are comming from. In the demo I focused only on the core gameplay loop of expanding your settlement by building and making resources to build more. I designed the demo as a minimum viable product to get feedback early so a lot of that lord fantasy elements are missing.

Now that the core loop is there, my plans for the next updates will try to emphasize that bit more. A major difference will happen once villagers will own their own harvested resources which the player can collect as a tax. Villagers will then also be able to use those resources and build their own houses while you define the layouts much like in other games like Rimworld or Prison Architect. I will also focus more on the zone management aspect as you will be able to define what type of crops they should be planting, change priorities or manage tax collection policies. 

Much later in the development I also plan to add public events where you enact the ruler fantasy even further by making lasting decisions about their future. They can approach you to resolve conflicts, to give blessing to their marriage proposals, you could throw down festivals, enact policies and simmilar situations but features like these have a long way to go right now.

Regarding why the villager names in the game have their place I feel that it makes it easier to recognize villagers individually as you make decisions about them. Even if the lord might not remember the names of every villager, they (or rather their  servants) would still keep records about villager's criminal activities, taxes and such and those names would be available to them should they choose to learn them, much like in this game are available via various UI elements in the books.

Regarding the deselection issue, I implemented the ESC button functionality for this reason but I need to emphasize that more to players since it is not very clear. You can also let me know if you would prefer a different way of solving that issue. I will also make sure to add the door-wall replacement functionality in the next update :)

Thank you for giving it a chance and providing your feedback. I am vary happy you decided to play it and would love to have you around as the game develops further. Consider following me on social media for the latest updates! (lordsandvilleins.com/#social)

Wish you an awesome day and happy landlording! :)

the best deselect button layout ive seen is diselect on right click. usually deleting structures has a button or option somewhere on screen. im used to being able to deselect or exit out of something with right click but im not sure if thats just me. i play alot of city management games like this and thats a common feature,


ill deff follow on itch.io  but unless your on reddit i dont really do social media so i dont got any accounts on anything lol unless your on youtube

this is a amzing game! i really enjoy it. 

Thank you! I'm really glad you like it :)